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Reviews for The Game

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Knocked for 6

By:Clive Wright, Jersey
Date:Sunday 13 March 2005
Rating:   6

This one hits all the classical notes of a good Doctor Who plot, with the added flash back to 6 part stories.

On this CD the sounds and dialog of Naxy bring it completely to life and the sports anouncer brings everything together.

The time line plot was handled well, if not very orginal. A good listen.

Typical Davison

By:David Layton, Los Angeles, United States
Date:Sunday 18 June 2006
Rating:   6

The Doctor 5 + Nyssa audios have been fairly solid, on the whole. "The Game" will not knock your socks off, but it is representative of Davison-period Doctor Who. The basic story is that the Doctor has taken Nyssa to see a great peace negotiator in action. The planet in question has turned warfare into a constant bloody game. The Doctor arrives and quickly, totally by accident, finds himself embroiled in the politics. Typically for the Davison Doctor, he desperately wants everyone to give peace a chance, but no one is listening. It is particularly humorous when the Doctor's attempt at an escape turns into an especially brilliant move in the gory game of Naxi, making him a planetary hero overnight for absolutely the wrong reason. The game of Naxi itself is a kind of extrapolation of Rugby and Football, all the violence left in, all the game taken out.

On the downside, there are just too many plot twists, as if Darin Henry did not trust the story he had. We get introduced to a new villain with a promise of a return. Perhaps a way for Henry to secure a second commission? Fianlly, Henry plays the story too straight. There are comic moments, but really the whole premise was waiting to become a satire, which never materialized.

What the...?

By:Doug, Pocono Summit, PA, USA
Date:Sunday 8 October 2006
Rating:   3

Death hockey! Wolf soldiers! Narcotic pheromones! Oh my!

This particular Big Finish entry begins with abundant ultra-violence as sport, like 'Vengeance on Varos' on steroids, and proceeds to pull a "dramatic" turnaround halfway through to make the story an even more horrible mess. The only reason I actually kept listening is because I was stuck somewhere with nothing else to do. However, I must give some credit to the sort of twisty 'Back to the Future' style timewarped relationship that is revealed at that point.

Credit must also be given to Peter Davison and Sarah Sutton for giving this script their best efforts. They obviously took the task seriously, which is commendable.

Why spend three entire episodes focusing on the Naxy game and the story surrounding that, and then shift abruptly to a sudden rampage of "bornoxes" - werewolf-like things with laser pistols (for Pete's sake!)? And did I miss something? Where did Morian pop out from? Suddenly he's all "mwoo ha ha!" out of nowhere. Ambassador Faye has a worse American accent than Peri ("Daacter!"), and William Russell's Lord Carlisle sounds uncannily like Slarty Bardfarst (from the original Hitchhiker's Guide).

I don't know. This one just leaves me shaking my head. Representative of the Davison era? I disagree.

Worst. Big. Finish. Adventure. Ever.

By:Trevor Smith, Nottingham, United Kingdom
Date:Thursday 28 April 2016
Rating:   1

3 discs of utter tedium.

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