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Reviews for Gods and Monsters

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A rushed and confused end

By:Clive T Wright, St Lawrence, United Kingdom
Date:Thursday 1 November 2012
Rating:   7

Many elements of the end to this trilogy are original and entertaining. The image of a giant chess board, some good twists to the plot, combined with a powerful ending all add up to a great story.

However Gods & Monsters is the weakest of the trilogy as the story lacks substance. In many episodes the listener is left feeling like everyone is running around in circles far too often.



The Return of Fenric

By:David Layton, Los Angeles, United States
Date:Tuesday 5 December 2023
Rating:   7

Gods and Monsters wraps up one phase of a long story, but sets the stage for the next. The Doctor has been trapped and carted off somewhere. Fenric, one of the Old Gods, is back and wants revenge. Or does he? It seems as if he has something else on his mind and The Doctor is only part of a larger scheme. To make a long story short, the story takes place on a chessboard turned into a world. Fenric is not playing chess against The Doctor, but playing against another of the Old Gods. The Doctor is actually a chess piece of Fenric's opponent, as are all the rest of the extended TARDIS team. Much of the story involves The Doctor trying to protect Hex, who seems to be moving ever closer to a predstined end. Of course, that leaves room for Ace to do much emoting (if Ace and Hex are so angry with The Doctor all of the time, why do they stay with him?). The story has many clever elements, several plot twists derived from elements planted in previous stories, and good sound design. But what about Hex? Stay tuned.



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